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ROCKET LAUNCHER |
Ammunition 1/3: Rockets |
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Hey... The grenade launcher received an ammo capacity upgrade since Goldeneye... So why can we only carry four rockets in this game? The whole look and feel of this rocket launcher is awesome, so is it's secondary function, the targeted rocket, which fires homing rockets at found targets. |
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Secondary Function: |
Targeted Rocket |
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SLAYER |
Ammunition 1/3: Rockets |
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Now this is just a plain old Rocket Launcher... Unless you equip it's secondary function, the Fly-By-Wire Rocket. It's an awesome feature, that allows you to CONTROL where your rocket goes. You can slow it down with 'B' or 'R', move it around corners, up stairs, or make it completely turn back. The rocket explodes when you hit a wall, hit a target, or go out of range. To terminate the flying session, press 'Z', and the rocket will explode, returning your eyes back to your body. |
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Secondary Function: |
Fly-By-Wire-Rocket |
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GRENADE |
Grenades 1/12 |
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Just a simple device, press 'Z' to pull the pin, and release 'Z' to throw it. You can hold the grenade after pressing 'Z' for as long as you want, but it will detonate after 5 seconds. |
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Secondary Function: |
Proximity Pinball |
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N-BOMB |
N-Bombs 1/10 |
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The same basics as the original grenade, but way more force. On explosion, the black rises and increases in radius, harming all it touches. Very powerful. An even meaner trick, is to use it's secondary function, proximity detonation, and leave it somewhere where someone is sure to pass by... |
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Secondary Function: |
Proximity Detonation |
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TIMED MINE |
Timed Mines: 1/10 |
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Just equip 'em, and throw 'em. They stick to any surfaces. Once their 5 second set time is up, they explode, harming anything that is within their range. |
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Secondary Function: |
Threat Detector |
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PROXIMITY MINE |
Proximity Mines: 1/10 |
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These mines also stick to flat surfaces. They stay there, until someone happens to come within their range, and then they explode. |
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Secondary Function: |
Threat Detector |
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REMOTE MINE |
Remote Mines: 1/10 |
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The best of all the mines, you can determine precisely when they detonate by using the weapons second function, detonate. Of course the best way to detonate is press 'A' and 'B' at the same time as in Goldeneye, so you don't have to keep switching between first and secondary functions. |
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Secondary Function: |
Detonate |